Build your first obby
An obby (obstacle course) is the perfect first game: platforms, a start and a finish. No code at all.
What you’ll learn
- insert, move and scale parts
- fix parts with “Anchored”
- set a start point and test
Insert and shape parts
In the Home tab click Part to insert a block. Use the Move, Scale and Rotate tools to shape it. Tip: Ctrl+D (Mac: Cmd+D) duplicates a part – a quick way to build a row of platforms.
Important: Anchored
Without Anchored, parts fall down when you play. Select your platforms and tick Anchored in Properties (or click Anchor at the top).
Start and finish
A SpawnLocation (Model tab → Spawn) is the starting point. Keep the gaps between platforms small at first – test with ▶ whether every jump is possible. Give the finish a bright colour and the Neon material.
🛠️ Try it
Build 6 anchored platforms with small gaps, a start and a colourful finish. Test whether you can reach the end.
🧠 Mini quiz
Why do your platforms fall down when you play?
Only anchored parts stay in the air – everything else falls because of gravity.
What decides where players start?
The SpawnLocation is where players appear.
✓ Lesson done! On to the next one.
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